We haven't played the actual board game very often, but we used to take the deck of cards on car trips. We haven't done that for a while--I guess we’ve been doing fewer car trips recently--but we should definitely bring these cards with us next time. Meanwhile, for posterity, I'd like to record the type of car that Finn would want to own if money were no object ("flying") and the three words he associates with "white": color, marshmallows, grandad.
Game Night!
Tuesday, October 7, 2025
Loaded Questions
Tuesday, September 23, 2025
Kwizniac (people, places, things)
How’s Your Brain Working Today? The trivia countdown game, noun version.
I bought this for my 2nd child years ago—I think I intended for it to be a stocking stuffer, but it turned out to be too big for her stocking. And then… I don’t think anyone ever played it! Until now.
It's a simple game--just a deck of cards, each one with 10 clues that direct you to one answer at the bottom of the card. Theoretically, the clue at the top of the card (#10) is the hardest, and the clue at the bottom of the card (#1) is the easiest (although sometimes that certainly did not seem to be true). Each player takes turns being The Reader, who starts reading clues at the top of the card and slowly reads more and more clues, giving the other players time to guess in between. The sooner another player guesses the answer, the more points they receive.
This was not an ideal game for Finn, who got zero points. Even if he hadn't had such stiff competition, I'm not sure he would have done very well at guessing answers like Julia Roberts, the UN, and the ozone layer. But I think he still had fun. I enjoyed it too! Once again I'm going to say this is a game that would be fun on a car trip, with one modification--instead of tracking points based on how many clues were needed to guess the answer (which really needs pen and paper, or at least a phone with a Notes app), it would be easier to just track number of correct guesses.
Warning: not to be played if Sam is in a grumpy mood.
Tuesday, August 26, 2025
Quiddler
I wish I could remember where we got this game—mainly because I suspect it may have been gifted to us by our friend RME, in which case I feel bad that it took us so long to get around to playing it. But hopefully either 1) we purchased it ourselves and it wasn’t a gift, or 2) RME will be happy that we enjoyed it, and not sad that we didn’t enjoy it sooner.
Because this is a fun game! Of course, like most of our favorite games, it involves words and spelling. It’s a deck of cards, most of which have one letter (but some have two, like QU or CL; fun note: the decorative letters in the center of each card are "inspired by Celtic manuscripts from 500 - 800 AD such as the Book of Kells and the Book of Durrow"). The game is played in several rounds: in the first round, everyone is dealt three cards, and the goal is to use all three cards to spell a word. The next round is with four cards, then five, and so on up to ten. Points are scored based on the number value (displayed on the card) of each letter you use, and the points for letters you don’t use get subtracted from your score.
Verdict: Fun! Another keeper. (And I say this despite the fact that I came in third place . . . out of three . . . in other words, I am known as The Loser.)
Tuesday, July 8, 2025
Yahtzee Frenzy
Tuesday, July 1, 2025
Do You Really Know Your Family?
Except for the Challenge cards. Some of these were okay, but some of them we all heartily agreed to skip. A prime example: smell everyone’s feet and rank them from best-smelling to worst-smelling. Um, no thank you! I want to be neither the smeller nor the smellee.
Sunday, June 29, 2025
Trivial Pursuit DVD: Pop Culture Edition
As with most trivia games, I feel like the best iteration of this one would be to bring the deck of cards on a long car trip.
Tuesday, June 17, 2025
Rummy (with a Harry Potter deck of cards)
Halfway through, we paused to read the Wikipedia entry for Rummy and ended up with a clearer idea of how to play. We restarted the game and it went much more smoothly after that--and it was much more fun.
A quick rundown of the rules: Deal 7 cards to each player. Take the top card from the remaining pile of cards ("stock") and lay it face up; this becomes the discard pile. When it's your turn, choose either the face-up card from the discard pile or the face-down one that's on the stock pile. (You can take multiple cards from the discard pile, but having extra cards not only makes it harder for you to win--it also gives your opponent more points when s/he wins.) At the end of your turn, you must leave one of your cards face-up on the discard pile. The aim is to make two melds (three or four of a kind, or three or four cards in one suit that are in sequence). Whoever makes two melds first wins, and you score points by counting up the value of the cards remaining in your opponents' hands.
Verdict? We're obviously going to keep this deck of cards (the face card art is so cool! And cards are so versatile) and we'll probably play Rummy again at some point, if not on a regular basis.






